Vikgame director

Every genre I play, I want to build.

I'm Vik, a game director and pixel artist from Brazil. Party games, kart racers, metroidvanias, farming sims, horde survivors: I design them, direct their art, build the tools behind them, and play every build until it feels right.

Range

I play across genres, so I design across them.

  • Party board gameBrainRot Board Bash
  • Kart racerKakikart
  • First-person co-opClean Freddy’s Pizzeria
  • Collector and idle simGotta Mint Out!
  • Metroidvania roguelikeDungeon Stars
  • Horde survivorMob
  • Farming and survivalStar Island
  • Card and deck builderBytures Deck Builder

Before directing games, I spent over five years as a professional pixel artist, including promotional art for Valorant (Riot Games, 2021).

Released

Out in the world and played by real players.

In production

Games I'm building now, most of them original IP.

Tools I built

When a step in production is slow, I build the tool that removes it.

How I work

The same loop on every project.

  1. Direct

    I define the fantasy, the rules and the look, and write them down as laws the build has to follow.

  2. Build

    AI agents write the code while I direct each system, and I build tools wherever production slows down.

  3. Play it

    I play every build myself and judge what feels off in the hands, the camera and the screen.

  4. Polish

    Round after round of changes until it looks finished, with automated tests so fixed bugs stay fixed.

Looking for a director for your next game?

Remote, in English by text. I usually reply within a day.

DoubleClick Studios